Worlds

the maps are wrong — but they hum anyway

Mort Vivant

post-apocalyptic texas, haunted by the breath of Mother

In 1997, the Ghost Flu swept across the South like a second biblical plague — but it didn't end with fever. The infected rose. They screamed. They evolved.

Now, in the wreckage of old highways and fortified towns like Salvation, survivors bury their dead twice: once in the earth, and once in memory. The virus VX-13 (nicknamed *Mother’s Breath*) lingers in the dust, spawning monsters, myths, and messiahs.

This world follows Percival Rott, Breaker Jack, and the last mad saints still wandering the broadcast ruins.

O.C.U.L.U.S. Initiative

a corporate psychic cold war no one remembers starting

Reality fractures in places too rich to mention. O.C.U.L.U.S. was meant to contain it — instead, it catalogued the strange, bred it, and weaponized the unknown. Assets like Parallax and Mothmatch were engineered to wage psychological warfare across collapsing timelines and synthetic dreams.

Now the assets are loose. Some want to disappear. Some want revenge. All of them want to be real.

The Walls Agency

supernatural noir in a stitched-together city

Some things don’t die properly — they bargain. Franklin Walls is one such thing. Resurrected by occult science and burdened by memory, he runs a half-legit detective agency in a world where demons run pawnshops and hauntings come with invoices.

Felicity Gimbal, invisible and acerbic, keeps the books. Together they investigate curses, gods, and crimes stitched into the city’s bones.

"Every universe began with a question. Some of them were answered. Most were ignored."